core/num/imp/dec2flt/slow.rs
1//! Slow, fallback algorithm for cases the Eisel-Lemire algorithm cannot round.
2
3use dec2flt::common::BiasedFp;
4use dec2flt::decimal_seq::{DecimalSeq, parse_decimal_seq};
5
6use crate::num::imp::{Float, dec2flt};
7
8/// Parse the significant digits and biased, binary exponent of a float.
9///
10/// This is a fallback algorithm that uses a big-integer representation
11/// of the float, and therefore is considerably slower than faster
12/// approximations. However, it will always determine how to round
13/// the significant digits to the nearest machine float, allowing
14/// use to handle near half-way cases.
15///
16/// Near half-way cases are halfway between two consecutive machine floats.
17/// For example, the float `16777217.0` has a bitwise representation of
18/// `100000000000000000000000 1`. Rounding to a single-precision float,
19/// the trailing `1` is truncated. Using round-nearest, tie-even, any
20/// value above `16777217.0` must be rounded up to `16777218.0`, while
21/// any value before or equal to `16777217.0` must be rounded down
22/// to `16777216.0`. These near-halfway conversions therefore may require
23/// a large number of digits to unambiguously determine how to round.
24///
25/// The algorithms described here are based on "Processing Long Numbers Quickly",
26/// available here: <https://arxiv.org/pdf/2101.11408.pdf#section.11>.
27pub(crate) fn parse_long_mantissa<F: Float>(s: &[u8]) -> BiasedFp {
28 const MAX_SHIFT: usize = 60;
29 const NUM_POWERS: usize = 19;
30 const POWERS: [u8; 19] =
31 [0, 3, 6, 9, 13, 16, 19, 23, 26, 29, 33, 36, 39, 43, 46, 49, 53, 56, 59];
32
33 let get_shift = |n| {
34 if n < NUM_POWERS { POWERS[n] as usize } else { MAX_SHIFT }
35 };
36
37 let fp_zero = BiasedFp::zero_pow2(0);
38 let fp_inf = BiasedFp::zero_pow2(F::INFINITE_POWER);
39
40 let mut d = parse_decimal_seq(s);
41
42 // Short-circuit if the value can only be a literal 0 or infinity.
43 if d.num_digits == 0 || d.decimal_point < -324 {
44 return fp_zero;
45 } else if d.decimal_point >= 310 {
46 return fp_inf;
47 }
48 let mut exp2 = 0_i32;
49 // Shift right toward (1/2 ... 1].
50 while d.decimal_point > 0 {
51 let n = d.decimal_point as usize;
52 let shift = get_shift(n);
53 d.right_shift(shift);
54 if d.decimal_point < -DecimalSeq::DECIMAL_POINT_RANGE {
55 return fp_zero;
56 }
57 exp2 += shift as i32;
58 }
59 // Shift left toward (1/2 ... 1].
60 while d.decimal_point <= 0 {
61 let shift = if d.decimal_point == 0 {
62 match d.digits[0] {
63 digit if digit >= 5 => break,
64 0 | 1 => 2,
65 _ => 1,
66 }
67 } else {
68 get_shift((-d.decimal_point) as _)
69 };
70 d.left_shift(shift);
71 if d.decimal_point > DecimalSeq::DECIMAL_POINT_RANGE {
72 return fp_inf;
73 }
74 exp2 -= shift as i32;
75 }
76 // We are now in the range [1/2 ... 1] but the binary format uses [1 ... 2].
77 exp2 -= 1;
78 while F::EXP_MIN > exp2 {
79 let mut n = (F::EXP_MIN - exp2) as usize;
80 if n > MAX_SHIFT {
81 n = MAX_SHIFT;
82 }
83 d.right_shift(n);
84 exp2 += n as i32;
85 }
86 if (exp2 - F::EXP_MIN + 1) >= F::INFINITE_POWER {
87 return fp_inf;
88 }
89 // Shift the decimal to the hidden bit, and then round the value
90 // to get the high mantissa+1 bits.
91 d.left_shift(F::SIG_BITS as usize + 1);
92 let mut mantissa = d.round();
93 if mantissa >= (1_u64 << (F::SIG_BITS + 1)) {
94 // Rounding up overflowed to the carry bit, need to
95 // shift back to the hidden bit.
96 d.right_shift(1);
97 exp2 += 1;
98 mantissa = d.round();
99 if (exp2 - F::EXP_MIN + 1) >= F::INFINITE_POWER {
100 return fp_inf;
101 }
102 }
103 let mut power2 = exp2 - F::EXP_MIN + 1;
104 if mantissa < (1_u64 << F::SIG_BITS) {
105 power2 -= 1;
106 }
107 // Zero out all the bits above the explicit mantissa bits.
108 mantissa &= (1_u64 << F::SIG_BITS) - 1;
109 BiasedFp { m: mantissa, p_biased: power2 }
110}